Our Math program at SkyView is Saxon. We teach the first grade math program in Kindergarten. It is the Saxon philosophy that mathematics instruction should build on prior learning. In Saxon Math 1, new learning is presented in increments, with time provided between increments for practice. Mathematical strands are integrated throughout the year rather than taught in isolated units.
Instruction in Saxon Math 1 purposely progresses at a pace that allows children to develop competence and confidence. Concept understanding takes time and will develop through daily work in our meeting, new concept instruction, and guided class participation and practice.
Below I have listed some games, activities, and websites for you to help your child grow as a mathematician. I hope you enjoy them!
Games
10s Go Fish - This game is played just like "Go Fish." Instead of asking for a card to match your card, you have to ask for a card that would add with one of your cards to make a sum of 10.
Count and Color - Each child (or you and your child) has his/her own sheet or you can share a sheet. You and your child take turns rolling 2 dice and coloring in the appropriate square. Continue until all squares are filled in.
One More - Each child (or you and your child) will share a sheet and a die. Each player should have a different colored crayon. The first player rolls and crosses off the number or dots that are "One More" than the number rolled. The next player does the same. The game continues until someone gets 4 in a row.
Shake and Share Addition - To play this game, you need to make Casino bottles. They are just the small water bottles filled with water, some glitter and 2 dice. I seal the bottles shut with glue. All the kids do is shake the bottle and look at the numbers at the bottom of the bottle. They add the 2 dice with the adding sheet.
Shake and Share Subtraction - This game is played just as it is listed above, however you subtract the smaller number from the larger number on the subtracting sheet.
Bean Bag Toss - Make a grid on the floor with masking tape. Inside each square, put a card with a number that corresponds with the answer to a math fact you would like to practice. Ask a question, and give points if the child can toss a bean bag into the correct square.
Twister - Make a large game board on the floor that looks like the mat to the game Twister. An even better idea would be to actually use an old Twister mat. Do the same thing as in the above game. Write numbers on cards that correspond with the math facts you are using. Now do just like you would with Twister. Give the question and have them put either a foot or hand on the matching spot.
Post It - Buy a package of Post It sticky paper. Make two sets of sticky papers-one with the questions, and the other with the answers to those questions. Stick the questions to the wall and have them match them with the correct answers.
Sticky Dots - Get a package of sticky dots like you would buy to put prices on yard sale items. On a sheet of paper, draw small circles and write the math facts your child is studying next to the circles. On each sticky dot, write the answer to one of those questions. Now let your child match up the stickers with the circles next to the fact problems.
Flash - Flash a dot card or ten frame card briefly and have your child write the corresponding number on a piece of paper.
Flash: One More - Once your child is familiar with the basic patterns, and know them automatically, flash a ten frame card or dot card and ask them to name the number that is one more than the number flashed.Variation: Ask your child to give the number that is two more/one less/double/ten more than the number flashed.
I Wish I Had 10 - Flash a dot card or ten frame card showing 9 or less and say, “I wish I had 10”. Your child should respond with the part that is needed to make ten. The game can focus on a single whole, or the “wish I had” number can change each time.
Activities
Doubles Rap -- This is the chant we say in class to help us learn our doubles addition facts.
Counting by 10's Rap -- This is the chant we say in class to help us learn to count by 10's from a single digit number.
Incentives
Marble Jar - Get a jar and a large bag of marbles, or other small item (beans, pennies, etc.). Give the child a math facts worksheet, and sit down beside them. Each time they get a correct answer, give them one of the small items to put into the jar. When the jar is full, the child can receive a small prize. This may be a project you work on over a period of several days, with the child adding items to the jar each day.